GlistEngine
Loading...
Searching...
No Matches
gRenderer::gSceneLights Struct Reference

#include <gRenderer.h>

Collaboration diagram for gRenderer::gSceneLights:

Public Attributes

int lightnum = 0
 
int enabledlights
 
glm::vec4 globalambientcolor
 
gSceneLightData lights [GLIST_MAX_LIGHTS]
 

Member Data Documentation

◆ enabledlights

int gRenderer::gSceneLights::enabledlights

◆ globalambientcolor

glm::vec4 gRenderer::gSceneLights::globalambientcolor

◆ lightnum

int gRenderer::gSceneLights::lightnum = 0

◆ lights

gSceneLightData gRenderer::gSceneLights::lights[GLIST_MAX_LIGHTS]

The documentation for this struct was generated from the following file: