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gRenderer::gSceneLightData Struct Reference

#include <gRenderer.h>

Public Attributes

int type
 
glm::vec3 position
 
glm::vec3 direction
 
glm::vec4 ambient
 
glm::vec4 diffuse
 
glm::vec4 specular
 
float constant
 
float linear
 
float quadratic
 
float spotcutoffangle
 
float spotoutercutoffangle
 

Member Data Documentation

◆ ambient

glm::vec4 gRenderer::gSceneLightData::ambient

◆ constant

float gRenderer::gSceneLightData::constant

◆ diffuse

glm::vec4 gRenderer::gSceneLightData::diffuse

◆ direction

glm::vec3 gRenderer::gSceneLightData::direction

◆ linear

float gRenderer::gSceneLightData::linear

◆ position

glm::vec3 gRenderer::gSceneLightData::position

◆ quadratic

float gRenderer::gSceneLightData::quadratic

◆ specular

glm::vec4 gRenderer::gSceneLightData::specular

◆ spotcutoffangle

float gRenderer::gSceneLightData::spotcutoffangle

◆ spotoutercutoffangle

float gRenderer::gSceneLightData::spotoutercutoffangle

◆ type

int gRenderer::gSceneLightData::type

The documentation for this struct was generated from the following file: