#include <gRenderer.h>
◆ ambient
| glm::vec4 gRenderer::gSceneLightData::ambient |
◆ constant
| float gRenderer::gSceneLightData::constant |
◆ diffuse
| glm::vec4 gRenderer::gSceneLightData::diffuse |
◆ direction
| glm::vec3 gRenderer::gSceneLightData::direction |
◆ linear
| float gRenderer::gSceneLightData::linear |
◆ position
| glm::vec3 gRenderer::gSceneLightData::position |
◆ quadratic
| float gRenderer::gSceneLightData::quadratic |
◆ specular
| glm::vec4 gRenderer::gSceneLightData::specular |
◆ spotcutoffangle
| float gRenderer::gSceneLightData::spotcutoffangle |
◆ spotoutercutoffangle
| float gRenderer::gSceneLightData::spotoutercutoffangle |
◆ type
| int gRenderer::gSceneLightData::type |
The documentation for this struct was generated from the following file: