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GlistEngine
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#include <gShader.h>


Public Member Functions | |
| gShader () | |
| gShader (const std::string &shaderFullPath) | |
| gShader (const std::string &vertexFullPath, const std::string &fragmentFullPath, const std::string &geometryFullPath="") | |
| ~gShader () | |
| void | load (const std::string &shaderFullPath) |
| void | load (const std::string &vertexFullPath, const std::string &fragmentFullPath, const std::string &geometryFullPath="") |
| void | loadShader (const std::string &shaderFilename) |
| void | loadShader (const std::string &vertexFileName, const std::string &fragmentFileName, const std::string &geometryFileName="") |
| void | loadProgram (const std::string &vertexSource, const std::string &fragmentSource, const std::string &geometrySource="") |
| void | loadProgram (const std::string &shaderSource) |
| template<typename T > | |
| void | attachUbo (const std::string &uboName, const gUbo< T > *ubo) |
| void | use () const |
| void | setBool (const std::string &name, bool value) |
| void | setInt (const std::string &name, int value) |
| void | setUnsignedInt (const std::string &name, unsigned int value) |
| void | setFloat (const std::string &name, float value) |
| void | setVec2 (const std::string &name, const glm::vec2 &value) |
| void | setVec2 (const std::string &name, float x, float y) |
| void | setVec3 (const std::string &name, const glm::vec3 &value) |
| void | setVec3 (const std::string &name, float x, float y, float z) |
| void | setVec4 (const std::string &name, const glm::vec4 &value) |
| void | setVec4 (const std::string &name, float x, float y, float z, float w) |
| void | setMat2 (const std::string &name, const glm::mat2 &mat) |
| void | setMat3 (const std::string &name, const glm::mat3 &mat) |
| void | setMat4 (const std::string &name, const glm::mat4 &mat) |
| GLint | getUniformLocation (const std::string &name) |
Public Member Functions inherited from gRenderObject | |
| gRenderObject () | |
| int | getScreenWidth () |
| int | getScreenHeight () |
| void | pushMatrix () |
| void | popMatrix () |
Public Member Functions inherited from gObject | |
| gObject () | |
| void | logi (std::string message) |
| void | logd (std::string message) |
| void | logw (std::string message) |
| void | loge (std::string message) |
| void | logi (std::string tag, std::string message) |
| void | logd (std::string tag, std::string message) |
| void | logw (std::string tag, std::string message) |
| void | loge (std::string tag, std::string message) |
Public Attributes | |
| bool | loaded |
| GLuint | id |
Additional Inherited Members | |
Static Public Member Functions inherited from gRenderObject | |
| static void | setScreenSize (int screenWidth, int screenHeight) |
| static void | setUnitScreenSize (int unitWidth, int unitHeight) |
| static void | setScreenScaling (int screenScaling) |
| static void | enableShadowMapping () |
| static void | disableShadowMapping () |
| static bool | isShadowMappingEnabled () |
| static gRenderer * | getRenderer () |
| static void | destroyRenderer () |
| static void | createRenderer () |
Static Public Member Functions inherited from gObject | |
| static std::string | gGetAppDir () |
| static std::string | gGetAssetsDir () |
| static void | gSetAssetsDir (std::string assetsDir) |
| static std::string | gGetFilesDir () |
| static std::string | gGetImagesDir () |
| static std::string | gGetFontsDir () |
| static std::string | gGetModelsDir () |
| static std::string | gGetTexturesDir () |
| static std::string | gGetShadersDir () |
| static std::string | gGetSoundsDir () |
| static std::string | gGetDatabasesDir () |
| static std::string | gGetVideosDir () |
| static void | setCurrentResolution (int scalingNo, int currentResolutionNo) |
Static Public Attributes inherited from gObject | |
| static const int | LOGLEVEL_SILENT |
| static const int | LOGLEVEL_DEBUG |
| static const int | LOGLEVEL_INFO |
| static const int | LOGLEVEL_WARNING |
| static const int | LOGLEVEL_ERROR |
Static Protected Attributes inherited from gRenderObject | |
| static bool | isshadowmappingenabled |
Static Protected Attributes inherited from gObject | |
| static int | renderpassnum |
| static int | renderpassno |
| static int | releasescaling |
| static int | releaseresolution |
| gShader::gShader | ( | ) |
| gShader::gShader | ( | const std::string & | shaderFullPath | ) |
| gShader::gShader | ( | const std::string & | vertexFullPath, |
| const std::string & | fragmentFullPath, | ||
| const std::string & | geometryFullPath = "" |
||
| ) |
| gShader::~gShader | ( | ) |
|
inline |
| GLint gShader::getUniformLocation | ( | const std::string & | name | ) |
| void gShader::load | ( | const std::string & | shaderFullPath | ) |
| void gShader::load | ( | const std::string & | vertexFullPath, |
| const std::string & | fragmentFullPath, | ||
| const std::string & | geometryFullPath = "" |
||
| ) |
| void gShader::loadProgram | ( | const std::string & | shaderSource | ) |
| void gShader::loadProgram | ( | const std::string & | vertexSource, |
| const std::string & | fragmentSource, | ||
| const std::string & | geometrySource = "" |
||
| ) |
| void gShader::loadShader | ( | const std::string & | shaderFilename | ) |
| void gShader::loadShader | ( | const std::string & | vertexFileName, |
| const std::string & | fragmentFileName, | ||
| const std::string & | geometryFileName = "" |
||
| ) |
| void gShader::setBool | ( | const std::string & | name, |
| bool | value | ||
| ) |
| void gShader::setFloat | ( | const std::string & | name, |
| float | value | ||
| ) |
| void gShader::setInt | ( | const std::string & | name, |
| int | value | ||
| ) |
| void gShader::setMat2 | ( | const std::string & | name, |
| const glm::mat2 & | mat | ||
| ) |
| void gShader::setMat3 | ( | const std::string & | name, |
| const glm::mat3 & | mat | ||
| ) |
| void gShader::setMat4 | ( | const std::string & | name, |
| const glm::mat4 & | mat | ||
| ) |
| void gShader::setUnsignedInt | ( | const std::string & | name, |
| unsigned int | value | ||
| ) |
| void gShader::setVec2 | ( | const std::string & | name, |
| const glm::vec2 & | value | ||
| ) |
| void gShader::setVec2 | ( | const std::string & | name, |
| float | x, | ||
| float | y | ||
| ) |
| void gShader::setVec3 | ( | const std::string & | name, |
| const glm::vec3 & | value | ||
| ) |
| void gShader::setVec3 | ( | const std::string & | name, |
| float | x, | ||
| float | y, | ||
| float | z | ||
| ) |
| void gShader::setVec4 | ( | const std::string & | name, |
| const glm::vec4 & | value | ||
| ) |
| void gShader::setVec4 | ( | const std::string & | name, |
| float | x, | ||
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
| void gShader::use | ( | ) | const |
| GLuint gShader::id |
| bool gShader::loaded |