#include <gRenderObject.h>
◆ gRenderObject()
| gRenderObject::gRenderObject |
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◆ createRenderer()
| static void gRenderObject::createRenderer |
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◆ destroyRenderer()
| static void gRenderObject::destroyRenderer |
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◆ disableShadowMapping()
| static void gRenderObject::disableShadowMapping |
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◆ enableShadowMapping()
| static void gRenderObject::enableShadowMapping |
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◆ getRenderer()
| static gRenderer * gRenderObject::getRenderer |
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◆ getScreenHeight()
| int gRenderObject::getScreenHeight |
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◆ getScreenWidth()
| int gRenderObject::getScreenWidth |
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◆ isShadowMappingEnabled()
| static bool gRenderObject::isShadowMappingEnabled |
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◆ popMatrix()
| void gRenderObject::popMatrix |
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◆ pushMatrix()
| void gRenderObject::pushMatrix |
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◆ setScreenScaling()
| static void gRenderObject::setScreenScaling |
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int |
screenScaling | ) |
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◆ setScreenSize()
| static void gRenderObject::setScreenSize |
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int |
screenWidth, |
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int |
screenHeight |
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◆ setUnitScreenSize()
| static void gRenderObject::setUnitScreenSize |
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int |
unitWidth, |
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int |
unitHeight |
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◆ gRenderer
◆ isshadowmappingenabled
| bool gRenderObject::isshadowmappingenabled |
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staticprotected |
The documentation for this class was generated from the following file: