GlistEngine
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gNode Member List

This is the complete list of members for gNode, including all inherited members.

addChild(gNode *child)gNode
boom(float distance)gNode
childrengNodeprotected
createRenderer()gRenderObjectstatic
destroyRenderer()gRenderObjectstatic
disableShadowMapping()gRenderObjectstatic
dolly(float distance)gNode
enableShadowMapping()gRenderObjectstatic
getId() constgNode
getOrientation() constgNode
getParent() constgNode
getPosition() constgNode
getPosX() constgNode
getPosY() constgNode
getPosZ() constgNode
getRenderer()gRenderObjectstatic
getScalarDirectionX() constgNode
getScalarDirectionY() constgNode
getScalarDirectionZ() constgNode
getScale() constgNode
getScreenHeight()gRenderObject
getScreenWidth()gRenderObject
getTransformationMatrix() constgNode
gGetAppDir()gObjectstatic
gGetAssetsDir()gObjectstatic
gGetDatabasesDir()gObjectstatic
gGetFilesDir()gObjectstatic
gGetFontsDir()gObjectstatic
gGetImagesDir()gObjectstatic
gGetModelsDir()gObjectstatic
gGetShadersDir()gObjectstatic
gGetSoundsDir()gObjectstatic
gGetTexturesDir()gObjectstatic
gGetVideosDir()gObjectstatic
gNode()gNode
gObject()gObject
gRenderObject()gRenderObject
gSetAssetsDir(std::string assetsDir)gObjectstatic
isEnabled() constgNode
isenabledgNodeprotected
isShadowMappingEnabled()gRenderObjectstatic
isshadowmappingenabledgRenderObjectprotectedstatic
localtransformationmatrixgNodeprotected
logd(std::string message)gObject
logd(std::string tag, std::string message)gObject
loge(std::string message)gObject
loge(std::string tag, std::string message)gObject
logi(std::string message)gObject
logi(std::string tag, std::string message)gObject
LOGLEVEL_DEBUGgObjectstatic
LOGLEVEL_ERRORgObjectstatic
LOGLEVEL_INFOgObjectstatic
LOGLEVEL_SILENTgObjectstatic
LOGLEVEL_WARNINGgObjectstatic
logw(std::string message)gObject
logw(std::string tag, std::string message)gObject
move(float dx, float dy, float dz)gNode
move(const glm::vec3 &dv)gNode
orientationgNodeprotected
pan(float radians)gNode
panDeg(float degrees)gNode
parentgNodeprotected
popMatrix() constgNode
gRenderObject::popMatrix()gRenderObject
positiongNodeprotected
prevorientationgNodeprotected
prevpositiongNodeprotected
prevscalevecgNodeprotected
processTransformationMatrix()gNodeprotectedvirtual
pushMatrix() constgNode
gRenderObject::pushMatrix()gRenderObject
releaseresolutiongObjectprotectedstatic
releasescalinggObjectprotectedstatic
removeChild(gNode *child)gNode
removeChild(int gObjectId)gNode
removeParent()gNode
renderpassnogObjectprotectedstatic
renderpassnumgObjectprotectedstatic
roll(float radians)gNode
rollDeg(float degrees)gNode
rotate(const glm::quat &q)gNode
rotate(float radians, float ax, float ay, float az)gNode
rotateAround(float radians, const glm::vec3 &axis, const glm::vec3 &point)gNode
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point)gNode
rotateDeg(float degrees, float ax, float ay, float az)gNode
scale(float sx, float sy, float sz)gNode
scale(float s)gNode
scalevecgNodeprotected
setCurrentResolution(int scalingNo, int currentResolutionNo)gObjectstatic
setEnabled(bool isEnabled)gNode
setOrientation(const glm::quat &o)gNode
setOrientation(const glm::vec3 &angles)gNode
setParent(gNode *parent)gNode
setPosition(float px, float py, float pz)gNode
setPosition(const glm::vec3 &pv)gNode
setScale(const glm::vec3 &s)gNode
setScale(float sx, float sy, float sz)gNode
setScale(float s)gNode
setScreenScaling(int screenScaling)gRenderObjectstatic
setScreenSize(int screenWidth, int screenHeight)gRenderObjectstatic
setTransformationMatrix(const glm::mat4 &transformationMatrix)gNode
setUnitScreenSize(int unitWidth, int unitHeight)gRenderObjectstatic
tilt(float radians)gNode
tiltDeg(float degrees)gNode
truck(float distance)gNode
~gNode()gNodevirtual