GlistEngine
Loading...
Searching...
No Matches
gLight Member List

This is the complete list of members for gLight, including all inherited members.

addChild(gNode *child)gNode
boom(float distance)gNode
childrengNodeprotected
createRenderer()gRenderObjectstatic
destroyRenderer()gRenderObjectstatic
disable()gLight
disableShadowMapping()gRenderObjectstatic
dolly(float distance)gNode
enable()gLight
enableShadowMapping()gRenderObjectstatic
getAmbientColor()gLight
getAmbientColorAlpha() constgLight
getAmbientColorBlue() constgLight
getAmbientColorGreen() constgLight
getAmbientColorRed() constgLight
getAttenuation() constgLight
getAttenuationConstant() constgLight
getAttenuationLinear() constgLight
getAttenuationQuadratic() constgLight
getDiffuseColor()gLight
getDiffuseColorAlpha() constgLight
getDiffuseColorBlue() constgLight
getDiffuseColorGreen() constgLight
getDiffuseColorRed() constgLight
getDirection() constgLight
getId() constgNode
getOrientation() constgNode
getParent() constgNode
getPosition() constgNode
getPosX() constgNode
getPosY() constgNode
getPosZ() constgNode
getRenderer()gRenderObjectstatic
getScalarDirectionX() constgNode
getScalarDirectionY() constgNode
getScalarDirectionZ() constgNode
getScale() constgNode
getScreenHeight()gRenderObject
getScreenWidth()gRenderObject
getSpecularColor()gLight
getSpecularColorAlpha() constgLight
getSpecularColorBlue() constgLight
getSpecularColorGreen() constgLight
getSpecularColorRed() constgLight
getSpotCutOff() constgLight
getSpotCutOffAngle() constgLight
getSpotCutOffSpread() constgLight
getSpotOuterCutOffAngle() constgLight
getTransformationMatrix() constgNode
getType() constgLight
gGetAppDir()gObjectstatic
gGetAssetsDir()gObjectstatic
gGetDatabasesDir()gObjectstatic
gGetFilesDir()gObjectstatic
gGetFontsDir()gObjectstatic
gGetImagesDir()gObjectstatic
gGetModelsDir()gObjectstatic
gGetShadersDir()gObjectstatic
gGetSoundsDir()gObjectstatic
gGetTexturesDir()gObjectstatic
gGetVideosDir()gObjectstatic
gLight(int lightType=LIGHTTYPE_POINT)gLight
gNode()gNode
gObject()gObject
gRenderergLightfriend
gRenderObject()gRenderObject
gSetAssetsDir(std::string assetsDir)gObjectstatic
isChanged() constgLight
isEnabled() constgLight
isshadowmappingenabledgRenderObjectprotectedstatic
isShadowMappingEnabled()gRenderObjectstatic
LIGHTTYPE_AMBIENTgLightstatic
LIGHTTYPE_DIRECTIONALgLightstatic
LIGHTTYPE_POINTgLightstatic
LIGHTTYPE_SPOTgLightstatic
localtransformationmatrixgNodeprotected
logd(std::string message)gObject
logd(std::string tag, std::string message)gObject
loge(std::string message)gObject
loge(std::string tag, std::string message)gObject
logi(std::string message)gObject
logi(std::string tag, std::string message)gObject
LOGLEVEL_DEBUGgObjectstatic
LOGLEVEL_ERRORgObjectstatic
LOGLEVEL_INFOgObjectstatic
LOGLEVEL_SILENTgObjectstatic
LOGLEVEL_WARNINGgObjectstatic
logw(std::string message)gObject
logw(std::string tag, std::string message)gObject
move(float dx, float dy, float dz)gNode
move(const glm::vec3 &dv)gNode
orientationgNodeprotected
pan(float radians)gNode
panDeg(float degrees)gNode
parentgNodeprotected
popMatrix() constgNode
gRenderObject::popMatrix()gRenderObject
positiongNodeprotected
prevorientationgNodeprotected
prevpositiongNodeprotected
prevscalevecgNodeprotected
processTransformationMatrix() overridegLightprotectedvirtual
pushMatrix() constgNode
gRenderObject::pushMatrix()gRenderObject
releaseresolutiongObjectprotectedstatic
releasescalinggObjectprotectedstatic
removeChild(gNode *child)gNode
removeChild(int gObjectId)gNode
removeParent()gNode
renderpassnogObjectprotectedstatic
renderpassnumgObjectprotectedstatic
roll(float radians)gNode
rollDeg(float degrees)gNode
rotate(float radians, float ax, float ay, float az)gLight
gNode::rotate(const glm::quat &q)gNode
rotateAround(float radians, const glm::vec3 &axis, const glm::vec3 &point)gLight
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point)gLight
rotateDeg(float degrees, float ax, float ay, float az)gLight
scale(float sx, float sy, float sz)gNode
scale(float s)gNode
scalevecgNodeprotected
setAmbientColor(int r, int g, int b, int a=255)gLight
setAmbientColor(gColor *color)gLight
setAmbientColor(const gColor &color)gLight
setAttenuation(float constant, float linear, float quadratic)gLight
setAttenuation(glm::vec3 attenuation)gLight
setChanged(bool isChanged)gLight
setCurrentResolution(int scalingNo, int currentResolutionNo)gObjectstatic
setDiffuseColor(int r, int g, int b, int a=255)gLight
setDiffuseColor(gColor *color)gLight
setDiffuseColor(const gColor &color)gLight
setEnabled(bool isEnabled)gNode
setOrientation(const glm::quat &o)gLight
setOrientation(const glm::vec3 &angles)gLight
setParent(gNode *parent)gNode
setPosition(float px, float py, float pz)gNode
setPosition(const glm::vec3 &pv)gNode
setScale(const glm::vec3 &s)gNode
setScale(float sx, float sy, float sz)gNode
setScale(float s)gNode
setScreenScaling(int screenScaling)gRenderObjectstatic
setScreenSize(int screenWidth, int screenHeight)gRenderObjectstatic
setSpecularColor(int r, int g, int b, int a=255)gLight
setSpecularColor(gColor *color)gLight
setSpecularColor(const gColor &color)gLight
setSpotCutOff(glm::vec2 spotCutOff)gLight
setSpotCutOffAngle(float cutOffAngle)gLight
setSpotCutOffSpread(float cutOffSpreadAngle)gLight
setTransformationMatrix(const glm::mat4 &transformationMatrix)gNode
setType(int lightType)gLight
setUnitScreenSize(int unitWidth, int unitHeight)gRenderObjectstatic
tilt(float radians)gNode
tiltDeg(float degrees)gNode
truck(float distance)gNode
~gLight()gLightvirtual
~gNode()gNodevirtual