GlistEngine
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gCamera Member List

This is the complete list of members for gCamera, including all inherited members.

addChild(gNode *child)gNode
begin()gCamera
boom(float distance)gCamera
childrengNodeprotected
createRenderer()gRenderObjectstatic
destroyRenderer()gRenderObjectstatic
disableShadowMapping()gRenderObjectstatic
dolly(float distance)gCamera
drawGizmos()gCamera
enableShadowMapping()gRenderObjectstatic
end()gCamera
farclipgCameraprotected
fovgCameraprotected
frustumgCameraprotected
gCamera(glm::vec3 camPosition=glm::vec3(0.0f, 0.0f, 0.0f))gCamera
gCamera(float posX, float posY, float posZ)gCamera
getFarClip() constgCamerainline
getFov() constgCamerainline
getId() constgNode
getLookMatrix() constgCamera
getLookOrientation() constgCamera
getNearClip() constgCamerainline
getOrientation() constgNode
getParent() constgNode
getPosition() constgNode
getPosX() constgNode
getPosY() constgNode
getPosZ() constgNode
getRenderer()gRenderObjectstatic
getScalarDirectionX() constgNode
getScalarDirectionY() constgNode
getScalarDirectionZ() constgNode
getScale() constgNode
getScreenHeight()gRenderObject
getScreenWidth()gRenderObject
getTransformationMatrix() constgNode
gGetAppDir()gObjectstatic
gGetAssetsDir()gObjectstatic
gGetDatabasesDir()gObjectstatic
gGetFilesDir()gObjectstatic
gGetFontsDir()gObjectstatic
gGetImagesDir()gObjectstatic
gGetModelsDir()gObjectstatic
gGetShadersDir()gObjectstatic
gGetSoundsDir()gObjectstatic
gGetTexturesDir()gObjectstatic
gGetVideosDir()gObjectstatic
gizmosgCameraprotected
gNode()gNode
gObject()gObject
gRenderObject()gRenderObject
gSetAssetsDir(std::string assetsDir)gObjectstatic
isEnabled() constgNode
isenabledgNodeprotected
isInFrustum(const gBoundingBox &box) constgCamera
isshadowmappingenabledgRenderObjectprotectedstatic
isShadowMappingEnabled()gRenderObjectstatic
locallookmatrixgCameraprotected
localtransformationmatrixgNodeprotected
logd(std::string message)gObject
logd(std::string tag, std::string message)gObject
loge(std::string message)gObject
loge(std::string tag, std::string message)gObject
logi(std::string message)gObject
logi(std::string tag, std::string message)gObject
LOGLEVEL_DEBUGgObjectstatic
LOGLEVEL_ERRORgObjectstatic
LOGLEVEL_INFOgObjectstatic
LOGLEVEL_SILENTgObjectstatic
LOGLEVEL_WARNINGgObjectstatic
logw(std::string message)gObject
logw(std::string tag, std::string message)gObject
lookAt(const glm::vec3 &point)gCamera
lookorientationgCameraprotected
lookpositiongCameraprotected
lookscalevecgCameraprotected
move(float dx, float dy, float dz)gCamera
move(const glm::vec3 dv)gCamera
gNode::move(const glm::vec3 &dv)gNode
nearclipgCameraprotected
orientationgNodeprotected
pan(float radians)gCamera
panDeg(float degrees)gCamera
panDegGizmos(float degrees)gCameraprotected
panGizmos(float radians)gCameraprotected
parentgNodeprotected
popMatrix() constgNode
gRenderObject::popMatrix()gRenderObject
positiongNodeprotected
prevorientationgNodeprotected
prevpositiongNodeprotected
prevscalevecgNodeprotected
processLookMatrix()gCameraprotected
processTransformationMatrix()gNodeprotectedvirtual
pushMatrix() constgNode
gRenderObject::pushMatrix()gRenderObject
releaseresolutiongObjectprotectedstatic
releasescalinggObjectprotectedstatic
removeChild(gNode *child)gNode
removeChild(int gObjectId)gNode
removeParent()gNode
renderpassnogObjectprotectedstatic
renderpassnumgObjectprotectedstatic
resetLook()gCamera
roll(float radians)gCamera
rollDeg(float degrees)gCamera
rollDegGizmos(float degrees)gCameraprotected
rollGizmos(float radians)gCameraprotected
rotate(const glm::quat &q)gCamera
rotate(float radians, float ax, float ay, float az)gCamera
rotateAround(float radians, const glm::vec3 &axis, const glm::vec3 &point)gCamera
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point)gCamera
rotateDeg(float angle, float ax, float ay, float az)gCamera
rotateDegGizmos(float angle, float ax, float ay, float az)gCameraprotected
rotateGizmos(const glm::quat &o)gCameraprotected
rotateGizmos(float radians, float ax, float ay, float az)gCameraprotected
rotateLook(float angle, float ax, float ay, float az)gCamera
scale(float sx, float sy, float sz)gCamera
scale(float s)gCamera
scalevecgNodeprotected
setCurrentResolution(int scalingNo, int currentResolutionNo)gObjectstatic
setEnabled(bool isEnabled)gNode
setFarClip(float farClip)gCamera
setFov(float f)gCamera
setNearClip(float nearClip)gCamera
setOrientation(const glm::quat &o)gCamera
setOrientation(const glm::vec3 &angles)gCamera
setOrientationGizmos(const glm::quat &o)gCameraprotected
setParent(gNode *parent)gNode
setPosition(float px, float py, float pz)gCamera
setPosition(const glm::vec3 pv)gCamera
gNode::setPosition(const glm::vec3 &pv)gNode
setScale(const glm::vec3 &s)gCamera
setScale(float sx, float sy, float sz)gCamera
setScale(float s)gCamera
setScreenScaling(int screenScaling)gRenderObjectstatic
setScreenSize(int screenWidth, int screenHeight)gRenderObjectstatic
setTransformationMatrix(const glm::mat4 &transformationMatrix)gNode
setUnitScreenSize(int unitWidth, int unitHeight)gRenderObjectstatic
tilt(float radians)gCamera
tiltDeg(float degrees)gCamera
tiltDegGizmos(float degrees)gCameraprotected
tiltGizmos(float radians)gCameraprotected
truck(float distance)gCamera
~gCamera()gCameravirtual
~gNode()gNodevirtual