| addChild(gNode *child) | gNode | |
| begin() | gCamera | |
| boom(float distance) | gCamera | |
| children | gNode | protected |
| createRenderer() | gRenderObject | static |
| destroyRenderer() | gRenderObject | static |
| disableShadowMapping() | gRenderObject | static |
| dolly(float distance) | gCamera | |
| drawGizmos() | gCamera | |
| enableShadowMapping() | gRenderObject | static |
| end() | gCamera | |
| farclip | gCamera | protected |
| fov | gCamera | protected |
| frustum | gCamera | protected |
| gCamera(glm::vec3 camPosition=glm::vec3(0.0f, 0.0f, 0.0f)) | gCamera | |
| gCamera(float posX, float posY, float posZ) | gCamera | |
| getFarClip() const | gCamera | inline |
| getFov() const | gCamera | inline |
| getId() const | gNode | |
| getLookMatrix() const | gCamera | |
| getLookOrientation() const | gCamera | |
| getNearClip() const | gCamera | inline |
| getOrientation() const | gNode | |
| getParent() const | gNode | |
| getPosition() const | gNode | |
| getPosX() const | gNode | |
| getPosY() const | gNode | |
| getPosZ() const | gNode | |
| getRenderer() | gRenderObject | static |
| getScalarDirectionX() const | gNode | |
| getScalarDirectionY() const | gNode | |
| getScalarDirectionZ() const | gNode | |
| getScale() const | gNode | |
| getScreenHeight() | gRenderObject | |
| getScreenWidth() | gRenderObject | |
| getTransformationMatrix() const | gNode | |
| gGetAppDir() | gObject | static |
| gGetAssetsDir() | gObject | static |
| gGetDatabasesDir() | gObject | static |
| gGetFilesDir() | gObject | static |
| gGetFontsDir() | gObject | static |
| gGetImagesDir() | gObject | static |
| gGetModelsDir() | gObject | static |
| gGetShadersDir() | gObject | static |
| gGetSoundsDir() | gObject | static |
| gGetTexturesDir() | gObject | static |
| gGetVideosDir() | gObject | static |
| gizmos | gCamera | protected |
| gNode() | gNode | |
| gObject() | gObject | |
| gRenderObject() | gRenderObject | |
| gSetAssetsDir(std::string assetsDir) | gObject | static |
| isEnabled() const | gNode | |
| isenabled | gNode | protected |
| isInFrustum(const gBoundingBox &box) const | gCamera | |
| isshadowmappingenabled | gRenderObject | protectedstatic |
| isShadowMappingEnabled() | gRenderObject | static |
| locallookmatrix | gCamera | protected |
| localtransformationmatrix | gNode | protected |
| logd(std::string message) | gObject | |
| logd(std::string tag, std::string message) | gObject | |
| loge(std::string message) | gObject | |
| loge(std::string tag, std::string message) | gObject | |
| logi(std::string message) | gObject | |
| logi(std::string tag, std::string message) | gObject | |
| LOGLEVEL_DEBUG | gObject | static |
| LOGLEVEL_ERROR | gObject | static |
| LOGLEVEL_INFO | gObject | static |
| LOGLEVEL_SILENT | gObject | static |
| LOGLEVEL_WARNING | gObject | static |
| logw(std::string message) | gObject | |
| logw(std::string tag, std::string message) | gObject | |
| lookAt(const glm::vec3 &point) | gCamera | |
| lookorientation | gCamera | protected |
| lookposition | gCamera | protected |
| lookscalevec | gCamera | protected |
| move(float dx, float dy, float dz) | gCamera | |
| move(const glm::vec3 dv) | gCamera | |
| gNode::move(const glm::vec3 &dv) | gNode | |
| nearclip | gCamera | protected |
| orientation | gNode | protected |
| pan(float radians) | gCamera | |
| panDeg(float degrees) | gCamera | |
| panDegGizmos(float degrees) | gCamera | protected |
| panGizmos(float radians) | gCamera | protected |
| parent | gNode | protected |
| popMatrix() const | gNode | |
| gRenderObject::popMatrix() | gRenderObject | |
| position | gNode | protected |
| prevorientation | gNode | protected |
| prevposition | gNode | protected |
| prevscalevec | gNode | protected |
| processLookMatrix() | gCamera | protected |
| processTransformationMatrix() | gNode | protectedvirtual |
| pushMatrix() const | gNode | |
| gRenderObject::pushMatrix() | gRenderObject | |
| releaseresolution | gObject | protectedstatic |
| releasescaling | gObject | protectedstatic |
| removeChild(gNode *child) | gNode | |
| removeChild(int gObjectId) | gNode | |
| removeParent() | gNode | |
| renderpassno | gObject | protectedstatic |
| renderpassnum | gObject | protectedstatic |
| resetLook() | gCamera | |
| roll(float radians) | gCamera | |
| rollDeg(float degrees) | gCamera | |
| rollDegGizmos(float degrees) | gCamera | protected |
| rollGizmos(float radians) | gCamera | protected |
| rotate(const glm::quat &q) | gCamera | |
| rotate(float radians, float ax, float ay, float az) | gCamera | |
| rotateAround(float radians, const glm::vec3 &axis, const glm::vec3 &point) | gCamera | |
| rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point) | gCamera | |
| rotateDeg(float angle, float ax, float ay, float az) | gCamera | |
| rotateDegGizmos(float angle, float ax, float ay, float az) | gCamera | protected |
| rotateGizmos(const glm::quat &o) | gCamera | protected |
| rotateGizmos(float radians, float ax, float ay, float az) | gCamera | protected |
| rotateLook(float angle, float ax, float ay, float az) | gCamera | |
| scale(float sx, float sy, float sz) | gCamera | |
| scale(float s) | gCamera | |
| scalevec | gNode | protected |
| setCurrentResolution(int scalingNo, int currentResolutionNo) | gObject | static |
| setEnabled(bool isEnabled) | gNode | |
| setFarClip(float farClip) | gCamera | |
| setFov(float f) | gCamera | |
| setNearClip(float nearClip) | gCamera | |
| setOrientation(const glm::quat &o) | gCamera | |
| setOrientation(const glm::vec3 &angles) | gCamera | |
| setOrientationGizmos(const glm::quat &o) | gCamera | protected |
| setParent(gNode *parent) | gNode | |
| setPosition(float px, float py, float pz) | gCamera | |
| setPosition(const glm::vec3 pv) | gCamera | |
| gNode::setPosition(const glm::vec3 &pv) | gNode | |
| setScale(const glm::vec3 &s) | gCamera | |
| setScale(float sx, float sy, float sz) | gCamera | |
| setScale(float s) | gCamera | |
| setScreenScaling(int screenScaling) | gRenderObject | static |
| setScreenSize(int screenWidth, int screenHeight) | gRenderObject | static |
| setTransformationMatrix(const glm::mat4 &transformationMatrix) | gNode | |
| setUnitScreenSize(int unitWidth, int unitHeight) | gRenderObject | static |
| tilt(float radians) | gCamera | |
| tiltDeg(float degrees) | gCamera | |
| tiltDegGizmos(float degrees) | gCamera | protected |
| tiltGizmos(float radians) | gCamera | protected |
| truck(float distance) | gCamera | |
| ~gCamera() | gCamera | virtual |
| ~gNode() | gNode | virtual |