#include <gCamera.h>
◆ Plane() [1/2]
| gCamera::Plane::Plane |
( |
| ) |
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default |
◆ Plane() [2/2]
| gCamera::Plane::Plane |
( |
const glm::vec3 & |
p1, |
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const glm::vec3 & |
norm |
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) |
| |
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inline |
◆ checkAABB()
| bool gCamera::Plane::checkAABB |
( |
const gBoundingBox & |
aabb | ) |
const |
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inline |
◆ getSignedDistanceToPlane()
| float gCamera::Plane::getSignedDistanceToPlane |
( |
const glm::vec3 & |
point | ) |
const |
|
inline |
◆ distance
| float gCamera::Plane::distance |
◆ normal
| glm::vec3 gCamera::Plane::normal |
The documentation for this struct was generated from the following file: