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gShadowMap Member List

This is the complete list of members for gShadowMap, including all inherited members.

activate()gShadowMap
allocate(gLight *light, gCamera *camera, int width=4096, int height=4096)gShadowMap
createRenderer()gRenderObjectstatic
deactivate()gShadowMap
destroyRenderer()gRenderObjectstatic
disable()gShadowMap
disableShadowMapping()gRenderObjectstatic
enable()gShadowMap
enableShadowMapping()gRenderObjectstatic
getCamera() constgShadowMap
getDepthFbo()gShadowMap
getHeight() constgShadowMap
getLight() constgShadowMap
getLightMatrix() constgShadowMap
getLightProjection() constgShadowMap
getLightView() constgShadowMap
getRenderer()gRenderObjectstatic
getScreenHeight()gRenderObject
getScreenWidth()gRenderObject
getWidth() constgShadowMap
gGetAppDir()gObjectstatic
gGetAssetsDir()gObjectstatic
gGetDatabasesDir()gObjectstatic
gGetFilesDir()gObjectstatic
gGetFontsDir()gObjectstatic
gGetImagesDir()gObjectstatic
gGetModelsDir()gObjectstatic
gGetShadersDir()gObjectstatic
gGetSoundsDir()gObjectstatic
gGetTexturesDir()gObjectstatic
gGetVideosDir()gObjectstatic
gObject()gObject
gRenderObject()gRenderObject
gSetAssetsDir(std::string assetsDir)gObjectstatic
gShadowMap()gShadowMap
isActivated() constgShadowMap
isAllocated() constgShadowMap
isEnabled() constgShadowMap
isShadowMappingEnabled()gRenderObjectstatic
isshadowmappingenabledgRenderObjectprotectedstatic
logd(std::string message)gObject
logd(std::string tag, std::string message)gObject
loge(std::string message)gObject
loge(std::string tag, std::string message)gObject
logi(std::string message)gObject
logi(std::string tag, std::string message)gObject
LOGLEVEL_DEBUGgObjectstatic
LOGLEVEL_ERRORgObjectstatic
LOGLEVEL_INFOgObjectstatic
LOGLEVEL_SILENTgObjectstatic
LOGLEVEL_WARNINGgObjectstatic
logw(std::string message)gObject
logw(std::string tag, std::string message)gObject
popMatrix()gRenderObject
pushMatrix()gRenderObject
releaseresolutiongObjectprotectedstatic
releasescalinggObjectprotectedstatic
renderpassnogObjectprotectedstatic
renderpassnumgObjectprotectedstatic
setCamera(gCamera *camera)gShadowMap
setCurrentResolution(int scalingNo, int currentResolutionNo)gObjectstatic
setLight(gLight *light)gShadowMap
setLightProjection(glm::mat4 lightProjection)gShadowMap
setLightProjection(float leftx, float rightx, float fronty, float backy, float nearz, float farz)gShadowMap
setLightView(glm::mat4 lightView)gShadowMap
setScreenScaling(int screenScaling)gRenderObjectstatic
setScreenSize(int screenWidth, int screenHeight)gRenderObjectstatic
setUnitScreenSize(int unitWidth, int unitHeight)gRenderObjectstatic
update()gShadowMap
~gShadowMap()gShadowMapvirtual