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gSphere.h
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/*
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* Copyright (C) 2016 Nitra Games Ltd.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GRAPHICS_PRIMITIVES_GSPHERE_H_
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#define GRAPHICS_PRIMITIVES_GSPHERE_H_
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#include "
gMesh.h
"
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class
gSphere
:
public
gMesh
{
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public
:
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gSphere
(
int
xSegmentNum = 64,
int
ySegmentNum = 64,
bool
isFilled =
true
);
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~gSphere
()
override
;
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};
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#endif
/* GRAPHICS_PRIMITIVES_GSPHERE_H_ */
gMesh
Definition
gMesh.h:27
gSphere
Definition
gSphere.h:22
gSphere::~gSphere
~gSphere() override
gSphere::gSphere
gSphere(int xSegmentNum=64, int ySegmentNum=64, bool isFilled=true)
gMesh.h
engine
graphics
primitives
gSphere.h
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