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gSphere.h
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1/*
2 * Copyright (C) 2016 Nitra Games Ltd.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef GRAPHICS_PRIMITIVES_GSPHERE_H_
18#define GRAPHICS_PRIMITIVES_GSPHERE_H_
19
20#include "gMesh.h"
21
22class gSphere: public gMesh {
23public:
24 gSphere(int xSegmentNum = 64, int ySegmentNum = 64, bool isFilled = true);
25 ~gSphere() override;
26};
27
28#endif /* GRAPHICS_PRIMITIVES_GSPHERE_H_ */
Definition gMesh.h:27
Definition gSphere.h:22
~gSphere() override
gSphere(int xSegmentNum=64, int ySegmentNum=64, bool isFilled=true)