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gPlane.h
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1/*
2* Copyright (C) 2016 Nitra Games Ltd.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/*
18 * gPlane.h
19 *
20 * Created on: Sep 1, 2020
21 * Author: noyan
22 */
23
24#ifndef ENGINE_GRAPHICS_PRIMITIVES_GPLANE_H_
25#define ENGINE_GRAPHICS_PRIMITIVES_GPLANE_H_
26
27#include "gMesh.h"
28
29class gPlane : public gMesh {
30public:
32 virtual ~gPlane();
33
34 void setTextureTiling(float tilingX, float tilingY);
35 void setTextureTiling(float tiling);
36
37private:
38 void initializePlane();
39 float tilingx, tilingy;
40};
41
42#endif /* ENGINE_GRAPHICS_PRIMITIVES_GPLANE_H_ */
Definition gMesh.h:27
Definition gPlane.h:29
void setTextureTiling(float tilingX, float tilingY)
virtual ~gPlane()
void setTextureTiling(float tiling)