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gPlane.h
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/*
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* Copyright (C) 2016 Nitra Games Ltd.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* gPlane.h
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*
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* Created on: Sep 1, 2020
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* Author: noyan
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*/
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#ifndef ENGINE_GRAPHICS_PRIMITIVES_GPLANE_H_
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#define ENGINE_GRAPHICS_PRIMITIVES_GPLANE_H_
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#include "
gMesh.h
"
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class
gPlane
:
public
gMesh
{
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public
:
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gPlane
();
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virtual
~gPlane
();
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void
setTextureTiling
(
float
tilingX,
float
tilingY);
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void
setTextureTiling
(
float
tiling);
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private
:
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void
initializePlane();
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float
tilingx, tilingy;
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};
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#endif
/* ENGINE_GRAPHICS_PRIMITIVES_GPLANE_H_ */
gMesh
Definition
gMesh.h:27
gPlane
Definition
gPlane.h:29
gPlane::setTextureTiling
void setTextureTiling(float tilingX, float tilingY)
gPlane::~gPlane
virtual ~gPlane()
gPlane::setTextureTiling
void setTextureTiling(float tiling)
gPlane::gPlane
gPlane()
gMesh.h
engine
graphics
primitives
gPlane.h
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