8#ifndef ENGINE_CORE_GINPUTMANAGER_H_
9#define ENGINE_CORE_GINPUTMANAGER_H_
84 void onEvent(
gEvent& event)
override;
95 bool keysjustpressed[512];
100 struct GamepadState {
110 std::vector<gInputPlayer*> players;
Definition gEventHook.h:14
Definition gWindowEvents.h:196
Definition gWindowEvents.h:211
Definition gWindowEvents.h:46
Definition gWindowEvents.h:59
Definition gWindowEvents.h:68