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gFireParticles.h
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/*
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* gFireParticles.h
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*
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* Created on: Aug 22, 2022
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* Author: noyan
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*/
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#ifndef GRAPHICS_PARTICLES_GFIREPARTICLES_H_
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#define GRAPHICS_PARTICLES_GFIREPARTICLES_H_
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#include "
gBaseParticles.h
"
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#include "
gImage.h
"
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class
gFireParticles
:
public
gBaseParticles
{
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public
:
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gFireParticles
();
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virtual
~gFireParticles
();
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void
init
(
int
particleNum);
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void
resetParticle
(
int
particleNo);
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void
setPosition
(
float
x,
float
y,
float
z);
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private
:
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std::string getFlameImageData();
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gImage
tex;
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glm::vec3 pos;
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};
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#endif
/* GRAPHICS_PARTICLES_GFIREPARTICLES_H_ */
gBaseParticles
Definition
gBaseParticles.h:43
gFireParticles
Definition
gFireParticles.h:15
gFireParticles::setPosition
void setPosition(float x, float y, float z)
gFireParticles::init
void init(int particleNum)
gFireParticles::gFireParticles
gFireParticles()
gFireParticles::resetParticle
void resetParticle(int particleNo)
gFireParticles::~gFireParticles
virtual ~gFireParticles()
gImage
Definition
gImage.h:34
gBaseParticles.h
gImage.h
engine
graphics
particles
gFireParticles.h
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