GlistEngine
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gInputPlayer Member List

This is the complete list of members for gInputPlayer, including all inherited members.

addActionBinding(const std::string &action, int keyCode)gInputPlayer
addAxisBinding(const std::string &axis, int negativeKey, int positiveKey)gInputPlayer
addGamepadActionBinding(const std::string &action, int buttonId)gInputPlayer
addGamepadAxisBinding(const std::string &axis, int gamepadAxisId, bool inverted=false)gInputPlayer
addGamepadButtonAxisBinding(const std::string &axis, int negativeButtonId, int positiveButtonId)gInputPlayer
clearActionBindings(const std::string &action)gInputPlayer
clearAxisBindings(const std::string &axis)gInputPlayer
clearGamepadActionBindings(const std::string &action)gInputPlayer
clearGamepadAxisBindings(const std::string &axis)gInputPlayer
clearGamepadButtonAxisBindings(const std::string &axis)gInputPlayer
getActionBindings(const std::string &action) constgInputPlayer
getAxisBindings(const std::string &axis) constgInputPlayer
getAxisValue(const std::string &axis) constgInputPlayer
getDeadzone() constgInputPlayer
getGamepadId() constgInputPlayer
getMouseDelta(float &dx, float &dy) constgInputPlayer
getPlayerIndex() constgInputPlayer
gInputPlayer(gInputManager *manager, int playerindex)gInputPlayer
hasGamepad() constgInputPlayer
isActionJustPressed(const std::string &action) constgInputPlayer
isActionPressed(const std::string &action) constgInputPlayer
isKeyboardMouseAssigned() constgInputPlayer
rebindAction(const std::string &action, int keyCode)gInputPlayer
rebindAxis(const std::string &axis, int negativeKey, int positiveKey)gInputPlayer
removeActionBinding(const std::string &action, int keyCode)gInputPlayer
removeAxisBinding(const std::string &axis, int negativeKey, int positiveKey)gInputPlayer
removeGamepadActionBinding(const std::string &action, int buttonId)gInputPlayer
removeGamepadAxisBinding(const std::string &axis, int gamepadAxisId)gInputPlayer
removeGamepadButtonAxisBinding(const std::string &axis, int negativeButtonId, int positiveButtonId)gInputPlayer
setDeadzone(float dz)gInputPlayer
setGamepadId(int id)gInputPlayer
setKeyboardMouseAssigned(bool assigned)gInputPlayer
~gInputPlayer()gInputPlayer