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GlistEngine
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This is the complete list of members for gInputPlayer, including all inherited members.
| addActionBinding(const std::string &action, int keyCode) | gInputPlayer | |
| addAxisBinding(const std::string &axis, int negativeKey, int positiveKey) | gInputPlayer | |
| addGamepadActionBinding(const std::string &action, int buttonId) | gInputPlayer | |
| addGamepadAxisBinding(const std::string &axis, int gamepadAxisId, bool inverted=false) | gInputPlayer | |
| addGamepadButtonAxisBinding(const std::string &axis, int negativeButtonId, int positiveButtonId) | gInputPlayer | |
| clearActionBindings(const std::string &action) | gInputPlayer | |
| clearAxisBindings(const std::string &axis) | gInputPlayer | |
| clearGamepadActionBindings(const std::string &action) | gInputPlayer | |
| clearGamepadAxisBindings(const std::string &axis) | gInputPlayer | |
| clearGamepadButtonAxisBindings(const std::string &axis) | gInputPlayer | |
| getActionBindings(const std::string &action) const | gInputPlayer | |
| getAxisBindings(const std::string &axis) const | gInputPlayer | |
| getAxisValue(const std::string &axis) const | gInputPlayer | |
| getDeadzone() const | gInputPlayer | |
| getGamepadId() const | gInputPlayer | |
| getMouseDelta(float &dx, float &dy) const | gInputPlayer | |
| getPlayerIndex() const | gInputPlayer | |
| gInputPlayer(gInputManager *manager, int playerindex) | gInputPlayer | |
| hasGamepad() const | gInputPlayer | |
| isActionJustPressed(const std::string &action) const | gInputPlayer | |
| isActionPressed(const std::string &action) const | gInputPlayer | |
| isKeyboardMouseAssigned() const | gInputPlayer | |
| rebindAction(const std::string &action, int keyCode) | gInputPlayer | |
| rebindAxis(const std::string &axis, int negativeKey, int positiveKey) | gInputPlayer | |
| removeActionBinding(const std::string &action, int keyCode) | gInputPlayer | |
| removeAxisBinding(const std::string &axis, int negativeKey, int positiveKey) | gInputPlayer | |
| removeGamepadActionBinding(const std::string &action, int buttonId) | gInputPlayer | |
| removeGamepadAxisBinding(const std::string &axis, int gamepadAxisId) | gInputPlayer | |
| removeGamepadButtonAxisBinding(const std::string &axis, int negativeButtonId, int positiveButtonId) | gInputPlayer | |
| setDeadzone(float dz) | gInputPlayer | |
| setGamepadId(int id) | gInputPlayer | |
| setKeyboardMouseAssigned(bool assigned) | gInputPlayer | |
| ~gInputPlayer() | gInputPlayer |