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GlistEngine
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This is the complete list of members for gGLRenderEngine, including all inherited members.
| activateTexture(int textureSlotNo=0) override | gGLRenderEngine | virtual |
| addSceneLight(gLight *light) | gRenderer | |
| arcmesh | gRenderer | protected |
| attachRenderbufferToFramebuffer(GLenum attachment, GLuint rbo) override | gGLRenderEngine | virtual |
| attachTextureToFramebuffer(GLenum attachment, GLenum textarget, GLuint texId, GLuint level=0) override | gGLRenderEngine | virtual |
| attachUbo(GLuint id, int bindingpoint, const std::string &uboName) override | gGLRenderEngine | inlinevirtual |
| backupMatrices() | gRenderer | |
| beginSSAO() | gRenderer | |
| bindBuffer(GLenum target, GLuint buffer) override | gGLRenderEngine | virtual |
| bindDefaultFramebuffer() override | gGLRenderEngine | virtual |
| bindFramebuffer(GLuint fbo) override | gGLRenderEngine | virtual |
| bindQuadVAO() override | gGLRenderEngine | virtual |
| bindRenderbuffer(GLuint rbo) override | gGLRenderEngine | virtual |
| bindSkyTexture(GLuint texId) override | gGLRenderEngine | virtual |
| bindSkyTexture(GLuint texId, int textureSlot) override | gGLRenderEngine | virtual |
| bindTexture(GLuint texId) override | gGLRenderEngine | virtual |
| bindTexture(GLuint texId, int textureSlotNo) override | gGLRenderEngine | virtual |
| bindVAO(GLuint vao) override | gGLRenderEngine | virtual |
| boxmesh | gRenderer | protected |
| brdfshader | gRenderer | protected |
| bufSubData(GLuint buffer, int offset, int size, const void *data) override | gGLRenderEngine | virtual |
| camera | gRenderer | protected |
| cameraposition | gRenderer | protected |
| checkCompileErrors(GLuint shader, const std::string &type) override | gGLRenderEngine | virtual |
| checkFramebufferStatus() override | gGLRenderEngine | virtual |
| circlemesh | gRenderer | protected |
| cleanup() | gRenderer | protectedvirtual |
| cleanupSSAOResources() | gRenderer | protected |
| clear() override | gGLRenderEngine | virtual |
| clearColor(int r, int g, int b, int a=255) override | gGLRenderEngine | virtual |
| clearColor(gColor color) override | gGLRenderEngine | virtual |
| clearScreen(bool color=true, bool depth=true) override | gGLRenderEngine | virtual |
| colorshader | gRenderer | protected |
| createFramebuffer() override | gGLRenderEngine | virtual |
| createFullscreenQuad(GLuint &vao, GLuint &vbo) override | gGLRenderEngine | virtual |
| createQuad(GLuint &inQuadVAO, GLuint &inQuadVBO) override | gGLRenderEngine | virtual |
| createRenderbuffer() override | gGLRenderEngine | virtual |
| createTextures() override | gGLRenderEngine | virtual |
| createVAO() override | gGLRenderEngine | virtual |
| crossmesh | gRenderer | protected |
| currentresolution | gRenderer | protectedstatic |
| deleteBuffer(GLuint &buffer) override | gGLRenderEngine | virtual |
| deleteFramebuffer(GLuint &fbo) override | gGLRenderEngine | virtual |
| deleteFullscreenQuad(GLuint &vao, GLuint *vbo) override | gGLRenderEngine | virtual |
| deleteRenderbuffer(GLuint &rbo) override | gGLRenderEngine | virtual |
| deleteTexture(GLuint &texId) override | gGLRenderEngine | virtual |
| deleteVAO(GLuint &vao) override | gGLRenderEngine | virtual |
| depthtesttype | gRenderer | protected |
| DEPTHTESTTYPE_ALWAYS | gRenderer | static |
| DEPTHTESTTYPE_LESS | gRenderer | static |
| depthtesttypeid | gRenderer | protected |
| disableAlphaBlending() override | gGLRenderEngine | virtual |
| disableAlphaTest() override | gGLRenderEngine | virtual |
| disableDepthTest() override | gGLRenderEngine | virtual |
| disableFog() | gRenderer | |
| disableGammaCorrection() | gRenderer | |
| disableGrid() | gRenderer | |
| disableHDR() | gRenderer | |
| disableLighting() | gRenderer | |
| disableSoftShadows() | gRenderer | |
| disableSSAO() | gRenderer | |
| disableVertexAttrib(int index) override | gGLRenderEngine | virtual |
| drawArc(float xCenter, float yCenter, float radius, bool isFilled=true, int numberOfSides=60, float degree=360.0f, float rotate=360.0f) | gRenderer | |
| drawArrays(int drawMode, int count) override | gGLRenderEngine | virtual |
| drawArrow(float x1, float y1, float length, float angle, float tipLength, float tipAngle) | gRenderer | |
| drawBox(float x, float y, float z, float w=1.0f, float h=1.0f, float d=1.0f, bool isFilled=true) | gRenderer | |
| drawBox(glm::mat4 transformationMatrix, bool isFilled=true) | gRenderer | |
| drawCircle(float xCenter, float yCenter, float radius, bool isFilled=false, float numberOfSides=64.0f) | gRenderer | |
| drawCone(float x, float y, float z, int r, int h, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawConeOblique(float x, float y, float z, int r, int h, glm::vec2 shiftdistance, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawCross(float x, float y, float width, float height, float thickness, bool isFilled) | gRenderer | |
| drawCylinder(float x, float y, float z, int r, int h, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawCylinderOblique(float x, float y, float z, int r, int h, glm::vec2 shiftdistance, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawCylinderObliqueTrapezodial(float x, float y, float z, int r1, int r2, int h, glm::vec2 shiftdistance, glm::vec3 scale=glm::vec3(1.0, 1.0, 1.0), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawCylinderTrapezodial(float x, float y, float z, int r1, int r2, int h, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawElements(int drawMode, int count) override | gGLRenderEngine | virtual |
| drawFullscreenQuad() override | gGLRenderEngine | virtual |
| drawGrid() | gRenderer | |
| drawGridXY() | gRenderer | |
| drawGridXZ() | gRenderer | |
| drawGridYZ() | gRenderer | |
| drawLine(float x1, float y1, float x2, float y2, float thickness=1.0f) | gRenderer | |
| drawLine(float x1, float y1, float z1, float x2, float y2, float z2, float thickness=1.0f) | gRenderer | |
| drawPyramid(float x, float y, float z, int r, int h, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int numberofsides=4, bool isFilled=true) | gRenderer | |
| drawPyramidOblique(float x, float y, float z, int r, int h, glm::vec2 shiftdistance, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int numberofsides=4, bool isFilled=true) | gRenderer | |
| drawRectangle(float x, float y, float w, float h, bool isFilled=false) | gRenderer | |
| drawRoundedRectangle(float x, float y, float w, float h, int radius, bool isFilled) | gRenderer | |
| drawSphere(float xPos, float yPos, float zPos, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int xSegmentNum=64, int ySegmentNum=32, bool isFilled=true) | gRenderer | |
| drawTriangle(float px, float py, float qx, float qy, float rx, float ry, bool is_filled=true) | gRenderer | |
| drawTube(float x, float y, float z, int outerradius, int innerradious, int h, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawTubeOblique(float x, float y, float z, int outerradius, int innerradious, int h, glm::vec2 shiftdistance, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawTubeObliqueTrapezodial(float x, float y, float z, int topouterradius, int topinnerradious, int buttomouterradious, int buttominnerradious, int h, glm::vec2 shiftdistance, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawTubeTrapezodial(float x, float y, float z, int topouterradius, int topinnerradious, int buttomouterradious, int buttominnerradious, int h, glm::vec3 scale=glm::vec3(1.0f, 1.0f, 1.0f), int segmentnum=32, bool isFilled=true) | gRenderer | |
| drawVbo(const gVbo &vbo) override | gGLRenderEngine | virtual |
| ENABLE_FOG enum value | gRenderer | |
| ENABLE_GAMMA enum value | gRenderer | |
| ENABLE_HDR enum value | gRenderer | |
| ENABLE_SOFT_SHADOWS enum value | gRenderer | |
| ENABLE_SSAO enum value | gRenderer | |
| enableAlphaBlending() override | gGLRenderEngine | virtual |
| enableAlphaTest() override | gGLRenderEngine | virtual |
| enableCubeMap() override | gGLRenderEngine | virtual |
| enableDepthTest() override | gGLRenderEngine | virtual |
| enableDepthTest(int depthTestType) override | gGLRenderEngine | virtual |
| enableDepthTestEqual() override | gGLRenderEngine | virtual |
| enableFog() | gRenderer | |
| enableGammaCorrection() | gRenderer | |
| enableGrid() | gRenderer | |
| enableHDR() | gRenderer | |
| enableLighting() | gRenderer | |
| enableSoftShadows() | gRenderer | |
| enableSSAO() | gRenderer | |
| enableVertexAttrib(int index) override | gGLRenderEngine | virtual |
| endSSAO() | gRenderer | |
| equirectangularshader | gRenderer | protected |
| fboshader | gRenderer | protected |
| fogcolor | gRenderer | protected |
| fogdensity | gRenderer | protected |
| foggradient | gRenderer | protected |
| foglinearend | gRenderer | protected |
| foglinearstart | gRenderer | protected |
| fogmode | gRenderer | protected |
| FOGMODE_EXP | gRenderer | static |
| FOGMODE_LINEAR | gRenderer | static |
| fogno | gRenderer | protected |
| fontshader | gRenderer | protected |
| fullscreenquadvao | gRenderer | protected |
| fullscreenquadvbo | gRenderer | protected |
| genBuffers() override | gGLRenderEngine | virtual |
| generateMipMap() override | gGLRenderEngine | virtual |
| generateSkyMipMap() override | gGLRenderEngine | virtual |
| getBrdfShader() | gRenderer | |
| getCamera() const | gRenderer | |
| getCameraPosition() const | gRenderer | |
| getColor() | gRenderer | |
| getColorShader() | gRenderer | |
| getCurrentResolution() | gRenderer | |
| getDepthTestType() override | gGLRenderEngine | virtual |
| getEquirectangularShader() | gRenderer | |
| getFboShader() | gRenderer | |
| getFogColor() const | gRenderer | |
| getFogDensity() const | gRenderer | |
| getFogGradient() const | gRenderer | |
| getFogLinearEnd() const | gRenderer | |
| getFogLinearStart() const | gRenderer | |
| getFogMode() const | gRenderer | |
| getFogNo() const | gRenderer | |
| getFontShader() | gRenderer | |
| getFullscreenQuadVAO() const | gRenderer | |
| getGlobalAmbientColor() | gRenderer | |
| getGrid() const | gRenderer | |
| getGridLineInterval() | gRenderer | |
| getGridMaxLength() | gRenderer | |
| getGridShader() | gRenderer | |
| getHeight() | gRenderer | |
| getImageShader() | gRenderer | |
| getIrradianceShader() | gRenderer | |
| getLightingColor() | gRenderer | |
| getLightingPosition() | gRenderer | |
| getPbrShader() | gRenderer | |
| getPrefilterShader() | gRenderer | |
| getProjectionMatrix() const | gRenderer | |
| getProjectionMatrix2d() const | gRenderer | |
| getResolution(int screenWidth, int screenHeight) | gRenderer | static |
| getScaleMultiplier() | gRenderer | static |
| getSceneLight(int lightNo) | gRenderer | |
| getSceneLightNum() | gRenderer | |
| getScreenHeight() | gRenderer | |
| getScreenScaling() | gRenderer | static |
| getScreenWidth() | gRenderer | |
| getShaderSrcBrdfFragment() | gRenderer | protectedstatic |
| getShaderSrcBrdfVertex() | gRenderer | protectedstatic |
| getShaderSrcColorFragment() | gRenderer | protectedstatic |
| getShaderSrcColorVertex() | gRenderer | protectedstatic |
| getShaderSrcCubemapVertex() | gRenderer | protectedstatic |
| getShaderSrcEquirectangularFragment() | gRenderer | protectedstatic |
| getShaderSrcFboFragment() | gRenderer | protectedstatic |
| getShaderSrcFboVertex() | gRenderer | protectedstatic |
| getShaderSrcFontFragment() | gRenderer | protectedstatic |
| getShaderSrcFontVertex() | gRenderer | protectedstatic |
| getShaderSrcGridFragment() | gRenderer | protectedstatic |
| getShaderSrcGridVertex() | gRenderer | protectedstatic |
| getShaderSrcImageFragment() | gRenderer | protectedstatic |
| getShaderSrcImageVertex() | gRenderer | protectedstatic |
| getShaderSrcIrradianceFragment() | gRenderer | protectedstatic |
| getShaderSrcPbrFragment() | gRenderer | protectedstatic |
| getShaderSrcPbrVertex() | gRenderer | protectedstatic |
| getShaderSrcPrefilterFragment() | gRenderer | protectedstatic |
| getShaderSrcShadowmapFragment() | gRenderer | protectedstatic |
| getShaderSrcShadowmapVertex() | gRenderer | protectedstatic |
| getShaderSrcSkyboxFragment() | gRenderer | protectedstatic |
| getShaderSrcSkyboxVertex() | gRenderer | protectedstatic |
| getShaderSrcSSAOBlurFragment() | gRenderer | protectedstatic |
| getShaderSrcSSAOFragment() | gRenderer | protectedstatic |
| getShaderSrcSSAOVertex() | gRenderer | protectedstatic |
| getShaderSrcTextureFragment() | gRenderer | protectedstatic |
| getShaderSrcTextureVertex() | gRenderer | protectedstatic |
| getShadowmapShader() | gRenderer | |
| getSkyboxShader() | gRenderer | |
| getSSAOBias() | gRenderer | |
| getSSAORadius() | gRenderer | |
| getSSAOStrength() | gRenderer | |
| getTextureShader() | gRenderer | |
| getUniformLocation(GLuint id, const std::string &name) override | gGLRenderEngine | virtual |
| getUnitHeight() | gRenderer | |
| getUnitResolution() | gRenderer | |
| getUnitWidth() | gRenderer | |
| getViewMatrix() const | gRenderer | |
| getWidth() | gRenderer | |
| gGetAppDir() | gObject | static |
| gGetAssetsDir() | gObject | static |
| gGetDatabasesDir() | gObject | static |
| gGetFilesDir() | gObject | static |
| gGetFontsDir() | gObject | static |
| gGetImagesDir() | gObject | static |
| gGetModelsDir() | gObject | static |
| gGetShadersDir() | gObject | static |
| gGetSoundsDir() | gObject | static |
| gGetTexturesDir() | gObject | static |
| gGetVideosDir() | gObject | static |
| gGLRenderEngine()=default | gGLRenderEngine | |
| globalambientcolor | gRenderer | protected |
| gObject() | gObject | |
| gRenderer()=default | gRenderer | |
| grid | gRenderer | protected |
| gridshader | gRenderer | protected |
| gSetAssetsDir(std::string assetsDir) | gObject | static |
| height | gRenderer | protectedstatic |
| imageshader | gRenderer | protected |
| init() override | gGLRenderEngine | protectedvirtual |
| initSSAOResources() | gRenderer | protected |
| irradianceshader | gRenderer | protected |
| isalphablendingenabled | gRenderer | protected |
| isAlphaBlendingEnabled() override | gGLRenderEngine | virtual |
| isalphatestenabled | gRenderer | protected |
| isAlphaTestEnabled() override | gGLRenderEngine | virtual |
| isdepthtestenabled | gRenderer | protected |
| isDepthTestEnabled() override | gGLRenderEngine | virtual |
| isFogEnabled() | gRenderer | |
| isfogenabled | gRenderer | protected |
| isgammacorrectionenabled | gRenderer | protected |
| isGammaCorrectionEnabled() | gRenderer | |
| isglobalambientcolorchanged | gRenderer | protected |
| isGridEnabled() | gRenderer | |
| isGridXYEnabled() | gRenderer | |
| isGridXZEnabled() | gRenderer | |
| isGridYZEnabled() | gRenderer | |
| isHDREnabled() | gRenderer | |
| ishdrenabled | gRenderer | protected |
| isLightingEnabled() | gRenderer | |
| islightingenabled | gRenderer | protected |
| issoftshadowsenabled | gRenderer | protected |
| isSoftShadowsEnabled() | gRenderer | |
| isssaoallocated | gRenderer | protected |
| isSSAOAllocated() | gRenderer | |
| isssaodebug | gRenderer | protected |
| isSSAODebug() | gRenderer | |
| isSSAOEnabled() | gRenderer | |
| isssaoenabled | gRenderer | protected |
| isssaorendering | gRenderer | protected |
| lightingcolor | gRenderer | protected |
| lightingposition | gRenderer | protected |
| lightsubo | gRenderer | protected |
| linemesh | gRenderer | protected |
| linemesh2 | gRenderer | protected |
| linemesh3 | gRenderer | protected |
| loadProgram(const char *vertexSource, const char *fragmentSource, const char *geometrySource) override | gGLRenderEngine | virtual |
| logd(std::string message) | gObject | |
| logd(std::string tag, std::string message) | gObject | |
| loge(std::string message) | gObject | |
| loge(std::string tag, std::string message) | gObject | |
| logi(std::string message) | gObject | |
| logi(std::string tag, std::string message) | gObject | |
| LOGLEVEL_DEBUG | gObject | static |
| LOGLEVEL_ERROR | gObject | static |
| LOGLEVEL_INFO | gObject | static |
| LOGLEVEL_SILENT | gObject | static |
| LOGLEVEL_WARNING | gObject | static |
| logw(std::string message) | gObject | |
| logw(std::string tag, std::string message) | gObject | |
| originalgrid | gRenderer | protected |
| pbrshader | gRenderer | protected |
| popMatrix() override | gGLRenderEngine | virtual |
| prefiltershader | gRenderer | protected |
| projectionmatrix | gRenderer | protected |
| projectionmatrix2d | gRenderer | protected |
| projectionmatrixold | gRenderer | protected |
| pushMatrix() override | gGLRenderEngine | virtual |
| readTexturePixels(unsigned char *inPixels, GLuint textureId, int width, int height, GLenum format) override | gGLRenderEngine | virtual |
| readTexturePixelsHDR(float *inPixels, GLuint textureId, int width, int height, GLenum format) override | gGLRenderEngine | virtual |
| rectanglemesh | gRenderer | protected |
| releaseresolution | gObject | protectedstatic |
| releasescaling | gObject | protectedstatic |
| removeAllSceneLights() | gRenderer | |
| removeSceneLight(gLight *light) | gRenderer | |
| rendercolor | gRenderer | protected |
| renderpassno | gObject | protectedstatic |
| renderpassnum | gObject | protectedstatic |
| resetShader(GLuint id, bool loaded) const override | gGLRenderEngine | virtual |
| resetTexture() override | gGLRenderEngine | virtual |
| restoreMatrices() | gRenderer | |
| roundedrectanglemesh | gRenderer | protected |
| scaleX(int x) | gRenderer | static |
| scaleY(int y) | gRenderer | static |
| SceneDataFlags enum name | gRenderer | |
| scenelights | gRenderer | protected |
| sceneubo | gRenderer | protected |
| screenscaling | gRenderer | protectedstatic |
| SCREENSCALING_AUTO | gRenderer | static |
| SCREENSCALING_MIPMAP | gRenderer | static |
| SCREENSCALING_NONE | gRenderer | static |
| setBool(GLuint uniformloc, bool value) override | gGLRenderEngine | virtual |
| setBufferData(GLuint buffer, const void *data, size_t size, int usage) override | gGLRenderEngine | virtual |
| setBufferRange(int index, GLuint buffer, int offset, int size) override | gGLRenderEngine | virtual |
| setCamera(gCamera *camera) | gRenderer | |
| setCameraPosition(glm::vec3 cameraPosition) | gRenderer | |
| setColor(int r, int g, int b, int a=255) | gRenderer | |
| setColor(float r, float g, float b, float a=1.0f) | gRenderer | |
| setColor(const gColor &color) | gRenderer | |
| setColor(gColor *color) | gRenderer | |
| setCurrentResolution(int resolution) | gRenderer | static |
| setCurrentResolution(int screenWidth, int screenHeight) | gRenderer | static |
| setDepthTestFunc(int depthTestType) override | gGLRenderEngine | virtual |
| setDrawBufferNone() override | gGLRenderEngine | virtual |
| setFiltering(GLenum target, GLint minFilter, GLint magFilter) override | gGLRenderEngine | virtual |
| setFloat(GLuint uniformloc, float value) override | gGLRenderEngine | virtual |
| setFogColor(float r, float g, float b) | gRenderer | |
| setFogColor(const gColor &color) | gRenderer | |
| setFogDensity(float value) | gRenderer | |
| setFogGradient(float value) | gRenderer | |
| setFogLinearEnd(float value) | gRenderer | |
| setFogLinearStart(float value) | gRenderer | |
| setFogMode(int fogMode) | gRenderer | |
| setFogNo(int no) | gRenderer | |
| setGlobalAmbientColor(int r, int g, int b, int a=255) | gRenderer | |
| setGlobalAmbientColor(gColor color) | gRenderer | inline |
| setGrid(gGrid *newgrid) | gRenderer | |
| setGridColorofAxisWireFrameXY(int r, int g, int b, int a) | gRenderer | |
| setGridColorofAxisWireFrameXY(gColor *color) | gRenderer | |
| setGridColorofAxisWireFrameXZ(int r, int g, int b, int a) | gRenderer | |
| setGridColorofAxisWireFrameXZ(gColor *color) | gRenderer | |
| setGridColorofAxisWireFrameYZ(int r, int g, int b, int a) | gRenderer | |
| setGridColorofAxisWireFrameYZ(gColor *color) | gRenderer | |
| setGridColorofAxisXY(int r, int g, int b, int a) | gRenderer | |
| setGridColorofAxisXY(gColor *color) | gRenderer | |
| setGridColorofAxisXZ(int r, int g, int b, int a) | gRenderer | |
| setGridColorofAxisXZ(gColor *color) | gRenderer | |
| setGridColorofAxisYZ(int r, int g, int b, int a) | gRenderer | |
| setGridColorofAxisYZ(gColor *color) | gRenderer | |
| setGridEnableAxis(bool xy, bool yz, bool xz) | gRenderer | |
| setGridEnableXY(bool xy) | gRenderer | |
| setGridEnableXZ(bool xz) | gRenderer | |
| setGridEnableYZ(bool yz) | gRenderer | |
| setGridLineInterval(float intervalvalue) | gRenderer | |
| setGridMaxLength(float length) | gRenderer | |
| setIndexBufferData(GLuint ebo, size_t size, const void *data, int usage) override | gGLRenderEngine | virtual |
| setInt(GLuint uniformloc, int value) override | gGLRenderEngine | virtual |
| setLightingColor(int r, int g, int b, int a=255) | gRenderer | |
| setLightingColor(gColor *color) | gRenderer | inline |
| setLightingPosition(glm::vec3 lightingPosition) | gRenderer | |
| setMat2(GLuint uniformloc, const glm::mat2 &mat) override | gGLRenderEngine | virtual |
| setMat3(GLuint uniformloc, const glm::mat3 &mat) override | gGLRenderEngine | virtual |
| setMat4(GLuint uniformloc, const glm::mat4 &mat) override | gGLRenderEngine | virtual |
| setProjectionMatrix(glm::mat4 projectionMatrix) | gRenderer | |
| setProjectionMatrix2d(glm::mat4 projectionMatrix2d) | gRenderer | |
| setReadBufferNone() override | gGLRenderEngine | virtual |
| setRenderbufferStorage(GLenum format, int width, int height) override | gGLRenderEngine | virtual |
| setScreenScaling(int screenScaling) | gRenderer | static |
| setScreenSize(int screenWidth, int screenHeight) | gRenderer | static |
| setSSAOBias(float value) | gRenderer | |
| setSSAODebug(bool enabled) | gRenderer | |
| setSSAORadius(float value) | gRenderer | |
| setSSAOStrength(float value) | gRenderer | |
| setSwizzleMask(GLint swizzleMask[4]) override | gGLRenderEngine | virtual |
| setUnitResolution(int resolution) | gRenderer | static |
| setUnitResolution(int screenWidth, int screenHeight) | gRenderer | static |
| setUnitScreenSize(int unitWidth, int unitHeight) | gRenderer | static |
| setUnsignedInt(GLuint uniformloc, unsigned int value) override | gGLRenderEngine | virtual |
| setVec2(GLuint uniformloc, const glm::vec2 &value) override | gGLRenderEngine | virtual |
| setVec2(GLuint uniformloc, float x, float y) override | gGLRenderEngine | virtual |
| setVec3(GLuint uniformloc, const glm::vec3 &value) override | gGLRenderEngine | virtual |
| setVec3(GLuint uniformloc, float x, float y, float z) override | gGLRenderEngine | virtual |
| setVec4(GLuint uniformloc, const glm::vec4 &value) override | gGLRenderEngine | virtual |
| setVec4(GLuint uniformloc, float x, float y, float z, float w) override | gGLRenderEngine | virtual |
| setVertexAttribPointer(int index, int size, int type, bool normalized, int stride, const void *pointer) override | gGLRenderEngine | virtual |
| setVertexBufferData(GLuint vbo, size_t size, const void *data, int usage) override | gGLRenderEngine | virtual |
| setViewMatrix(glm::mat4 viewMatrix) | gRenderer | |
| setViewport(int x, int y, int width, int height) override | gGLRenderEngine | virtual |
| setWrapping(GLenum target, GLint wrapS, GLint wrapT) override | gGLRenderEngine | virtual |
| setWrapping(GLenum target, GLint wrapS, GLint wrapT, GLint wrapR) override | gGLRenderEngine | virtual |
| setWrappingAndFiltering(GLenum target, GLint wrapS, GLint wrapT, GLint minFilter, GLint magFilter) override | gGLRenderEngine | virtual |
| setWrappingAndFiltering(GLenum target, GLint wrapS, GLint wrapT, GLint wrapR, GLint minFilter, GLint magFilter) override | gGLRenderEngine | virtual |
| shadowmapshader | gRenderer | protected |
| skyboxshader | gRenderer | protected |
| ssaobias | gRenderer | protected |
| ssaoblurshader | gRenderer | protected |
| ssaofbo | gRenderer | protected |
| ssaokernel | gRenderer | protected |
| ssaonoisetexture | gRenderer | protected |
| ssaoradius | gRenderer | protected |
| ssaorealdefaultfbo | gRenderer | protected |
| ssaoresultfbo | gRenderer | protected |
| ssaoshader | gRenderer | protected |
| ssaostrength | gRenderer | protected |
| takeScreenshot(gImage &img, int x, int y, int width, int height) override | gGLRenderEngine | virtual |
| takeScreenshot(gImage &img) override | gGLRenderEngine | virtual |
| texImage2D(GLenum target, GLint internalFormat, int width, int height, GLint format, GLint type, void *data) override | gGLRenderEngine | virtual |
| textureshader | gRenderer | protected |
| trianglemesh | gRenderer | protected |
| unbindBuffer(GLenum target) override | gGLRenderEngine | virtual |
| unbindSkyTexture() override | gGLRenderEngine | virtual |
| unbindSkyTexture(int textureSlotNo) override | gGLRenderEngine | virtual |
| unbindTexture() override | gGLRenderEngine | virtual |
| unbindVAO() override | gGLRenderEngine | virtual |
| unitheight | gRenderer | protectedstatic |
| unitresolution | gRenderer | protectedstatic |
| unitwidth | gRenderer | protectedstatic |
| unscaleX(int x) | gRenderer | static |
| unscaleY(int y) | gRenderer | static |
| updateLights() | gRenderer | |
| updateScene() | gRenderer | |
| useShader(GLuint id) const override | gGLRenderEngine | virtual |
| viewmatrix | gRenderer | protected |
| viewmatrixold | gRenderer | protected |
| width | gRenderer | protectedstatic |
| ~gGLRenderEngine() override | gGLRenderEngine | |
| ~gRenderer() | gRenderer | virtual |